Website powered by

Athena - Real-Time Character

This real-time character project is part of my graduation at Breda University of Applied Sciences. My goal was to explore Metahuman workflows/pipelines. I utilized the mesh to Metahuman option in the Metahuman Creator in UE 5.7. I conformed a metahuman mesh to my custom basemesh. Clothing/armor was assembled in Meta Tailor. The skin and outfit have custom textures done in Substance Painter 3D. Hairgrooms are done in Blender.

Closeup_02

Closeup_02

Highpoly Sculpt

Highpoly Sculpt

Material Breakdown

Material Breakdown