Outside of school I've been practicing more and this is one of my selfstudy projects. I wanted to practice haircards/feathercards and I found the Kayle model in the 'Still here' League of Legends cinematic really amazing and decided I wanted to give it a go. I had to do some research into figuring out how to make this model. For the cinematic they used different techniques as I wanted to use, because I wanted to make it gameready, which it is. The feathers are done using feathercards, which are baked and placed in Blender. The hair as well. The model is sculpted in Zbrush, textured in Substance Painter and rendered in Unreal Engine (Real-time).
https://www.leagueoflegends.com/en-us/news/community/still-here-reference-materials/
Kayle's sword
Morgana's sword