For our second block of year 2 of CMGT at Breda University of Applied Sciences, we had to research a topic of our choice. I wanted to do more research into detail sculpting and rendering in Unreal and I decided to replicate the Fiend from The Witcher 3: Wild Hunt (just the bust). Over the course of 8 weeks, I did research and worked on my sculpting skills and workflow in Zbrush and also my rendering skills in Unreal. This project made me go out of my comfort zone and try to learn different workflows in Zbrush that will help me in future projects.
The sculpting is done in Zbrush, haircards creation and placement is done in Blender, textures are done in Substance Painter and the rendering is done in Unreal Engine (Real-time).